For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, … Deep One Hybrid Skin: When wearing light or no armor, a deep one hybrid’s thick skin and dense fatty tissue grants a +1 racial bonus to AC. The deep one hybrid can only recover these lost wisdom points through magic (such as restoration). To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. The Deep Ones worship Father Dagon and his consort Mother Hydra(HPL: "The Shadow Over Innsmouth"). Devouring Maw 10th-level Lurker in the Deep feature Take to the Water: deep one hybrids are proficient in swimming, and swim at a base rate of 30 feet. The GM can summarize the adventurers’ movement without calculating exact distances or travel times: “You travel through the forest and find the dungeon entrance late in the evening of the third day.” Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Deep Sashelas was vehemently opposed to the evil deities of the deep, namely Sekolah and Panzuriel, but also worked against Demogorgon and Dagon. Select one of the below adaptations you manifest, during a long rest you may replace your chosen manifestation with a new option from this list: Eyes of the Deep: You gain the ability to use echolocation. They roll advantage on initiative and dexterity checks when swimming in the water. the Deep can defend you and others. You regain all expended spell slots when you finish a long rest. After doing so, the tentacle vanishes. Manifestations of the Deep. This PDF is 356 pages of pure magic! The fanatic members of the Esoteric Order of Dagon in the town of Innsmouth. You will have to register before you can post: click the register link above to proceed. Final Change: A deep one hybrid ages at twice the speed of its land-dwelling parent. After doing so, the tentacle vanishes. Deep One Hybrid. Deep Magic for 5th Edition Hardcover and PDF Compiling, updating, and expanding the prior installments in one PDF with combined spell lists, new spells and subclasses, and appendixes of dark magic and variant spells. The items below are included in the Deep Magic for 5th Edition compiled hardcover and PDF. The result of mating between a Deep One and a human being, they begin their lives as human. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to the chosen creature by half. The Deep Ones arean ocean-dwelling race, as evidenced by their name, with an affinity for mating with humans. Roll 5d8, the total is how many hit points of creatures this spell can affect. At 10th level, you can manifest additional adaptations of the deep. Devouring Maw [5e] Deep One Hybrid / Deep One (Lovecraft / Shadow Over Innsmouth) Monster. At 6th level, the tentacle you create with Grasp of the Deep can defend you and others. They also seem to have a supply of gold artifacts of unearthly design. They entered a contract with the people of Innsmouth to keep the fish plentiful in their area. This spell sends creatures into a magical slumber. Deep scions were people who'd surrendered their bodies and souls to an evil aquatic power (usually a kraken) in exchange for their lives. He was friendly, though overall indifferent, with the goddess Mystra and generally ignored the other deities associated with magic. 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